Customize UIPageControl

Posted: September 12, 2011 in iPhone

for (NSUInteger subviewIndex = 0; subviewIndex < [pageView.subviews count]; subviewIndex++) {
UIImageView* subview = [pageView.subviews objectAtIndex:subviewIndex];
if (subviewIndex == page) [subview setImage:[UIImage imageNamed:@”round.png”]];
}

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App Store Review Guidelines

Posted: August 8, 2011 in iPhone

 

Table of Contents

  1. Terms and conditions
  2. Functionality
  3. Metadata, ratings and rankings
  4. Location
  5. Push notifications
  6. Game Center
  7. iAds
  8. Trademarks and trade dress
  9. Media content
  10. User interface
  11. Purchasing and currencies
  12. Scraping and aggregation
  13. Damage to device
  14. Personal attacks
  15. Violence
  16. Objectionable content
  17. Privacy
  18. Pornography
  19. Religion, culture, and ethnicity
  20. Contests, sweepstakes, lotteries, and raffles
  21. Charities and contributions
  22. Legal requirements

1. Terms and conditions

  • 1.1

    As a developer of applications for the App Store you are bound by the terms of the Program License Agreement (PLA), Human Interface Guidelines (HIG), and any other licenses or contracts between you and Apple. The following rules and examples are intended to assist you in gaining acceptance for your app in the App Store, not to amend or remove provisions from any other agreement.

2. Functionality

  • 2.1

    Apps that crash will be rejected

  • 2.2

    Apps that exhibit bugs will be rejected

  • 2.3

    Apps that do not perform as advertised by the developer will be rejected

  • 2.4

    Apps that include undocumented or hidden features inconsistent with the description of the app will be rejected

  • 2.5

    Apps that use non-public APIs will be rejected

  • 2.6

    Apps that read or write data outside its designated container area will be rejected

  • 2.7

    Apps that download code in any way or form will be rejected

  • 2.8

    Apps that install or launch other executable code will be rejected

  • 2.9

    Apps that are “beta”, “demo”, “trial”, or “test” versions will be rejected

  • 2.10

    iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution

  • 2.11

    Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them, such as fart, burp, flashlight, and Kama Sutra apps.

  • 2.12

    Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected

  • 2.13

    Apps that are primarily marketing materials or advertisements will be rejected

  • 2.14

    Apps that are intended to provide trick or fake functionality that are not clearly marked as such will be rejected

  • 2.15

    Apps larger than 20MB in size will not download over cellular networks (this is automatically prohibited by the App Store)

  • 2.16

    Multitasking apps may only use background services for their intended purposes: VoIP, audio playback, location, task completion, local notifications, etc.

  • 2.17

    Apps that browse the web must use the iOS WebKit framework and WebKit Javascript

  • 2.18

    Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected

  • 2.19

    Apps that provide incorrect diagnostic or other inaccurate device data will be rejected

  • 2.20

    Developers “spamming” the App Store with many versions of similar apps will be removed from the iOS Developer Program

  • 2.21

    Apps that are simply a song or movie should be submitted to the iTunes store. Apps that are simply a book should be submitted to the iBookstore.

  • 2.22

    Apps that arbitrarily restrict which users may use the app, such as by location or carrier, may be rejected

3. Metadata (name, descriptions, ratings, rankings, etc)

  • 3.1

    Apps or metadata that mentions the name of any other mobile platform will be rejected

  • 3.2

    Apps with placeholder text will be rejected

  • 3.3

    Apps with descriptions not relevant to the application content and functionality will be rejected

  • 3.4

    App names in iTunes Connect and as displayed on a device should be similar, so as not to cause confusion

  • 3.5

    Small and large app icons should be similar, so as to not to cause confusion

  • 3.6

    Apps with app icons and screenshots that do not adhere to the 4+ age rating will be rejected

  • 3.7

    Apps with Category and Genre selections that are not appropriate for the app content will be rejected

  • 3.8

    Developers are responsible for assigning appropriate ratings to their apps. Inappropriate ratings may be changed/deleted by Apple

  • 3.9

    Developers are responsible for assigning appropriate keywords for their apps. Inappropriate keywords may be changed/deleted by Apple

  • 3.10

    Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program

  • 3.11

    Apps which recommend that users restart their iOS device prior to installation or launch may be rejected

  • 3.12

    Apps should have all included URLs fully functional when you submit it for review, such as support and privacy policy URLs

4. Location

  • 4.1

    Apps that do not notify and obtain user consent before collecting, transmitting, or using location data will be rejected

  • 4.2

    Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected

  • 4.3

    Apps that use location-based APIs for dispatch, fleet management, or emergency services will be rejected

  • 4.4

    Location data can only be used when directly relevant to the features and services provided by the app to the user or to support approved advertising uses

5. Push notifications

  • 5.1

    Apps that provide Push Notifications without using the Apple Push Notification (APN) API will be rejected

  • 5.2

    Apps that use the APN service without obtaining a Push Application ID from Apple will be rejected

  • 5.3

    Apps that send Push Notifications without first obtaining user consent will be rejected

  • 5.4

    Apps that send sensitive personal or confidential information using Push Notifications will be rejected

  • 5.5

    Apps that use Push Notifications to send unsolicited messages, or for the purpose of phishing or spamming will be rejected

  • 5.6

    Apps cannot use Push Notifications to send advertising, promotions, or direct marketing of any kind

  • 5.7

    Apps cannot charge users for use of Push Notifications

  • 5.8

    Apps that excessively use the network capacity or bandwidth of the APN service or unduly burden a device with Push Notifications will be rejected

  • 5.9

    Apps that transmit viruses, files, computer code, or programs that may harm or disrupt the normal operation of the APN service will be rejected

6. Game Center

  • 6.1

    Apps that display any Player ID to end users or any third party will be rejected

  • 6.2

    Apps that use Player IDs for any use other than as approved by the Game Center terms will be rejected

  • 6.3

    Developers that attempt to reverse lookup, trace, relate, associate, mine, harvest, or otherwise exploit Player IDs, alias, or other information obtained through the Game Center will be removed from the iOS Developer Program

  • 6.4

    Game Center information, such as Leaderboard scores, may only be used in apps approved for use with the Game Center

  • 6.5

    Apps that use Game Center service to send unsolicited messages, or for the purpose of phishing or spamming will be rejected

  • 6.6

    Apps that excessively use the network capacity or bandwidth of the Game Center will be rejected

  • 6.7

    Apps that transmit viruses, files, computer code, or programs that may harm or disrupt the normal operation of the Game Center service will be rejected

7. iAds

  • 7.1

    Apps that artificially increase the number of impressions or click-throughs of ads will be rejected

  • 7.2

    Apps that contain empty iAd banners will be rejected

  • 7.3

    Apps that are designed predominantly for the display of ads will be rejected

8. Trademarks and trade dress

  • 8.1

    Apps must comply with all terms and conditions explained in the Guidelines for Using Apple Trademarks and Copyrights and the Apple Trademark List

  • 8.2

    Apps that suggest or infer that Apple is a source or supplier of the app, or that Apple endorses any particular representation regarding quality or functionality will be rejected

  • 8.3

    Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected

  • 8.4

    Apps that misspell Apple product names in their app name (i.e., GPS for Iphone, iTunz) will be rejected

  • 8.5

    Use of protected 3rd party material (trademarks, copyrights, trade secrets, otherwise proprietary content) requires a documented rights check which must be provided upon request

  • 8.6

    Google Maps and Google Earth images obtained via the Google Maps API can be used within an application if all brand features of the original content remain unaltered and fully visible. Apps that cover up or modify the Google logo or copyright holders identification will be rejected

9. Media content

  • 9.1

    Apps that do not use the MediaPlayer framework to access media in the Music Library will be rejected

  • 9.2

    App user interfaces that mimic any iPod interface will be rejected

  • 9.3

    Audio streaming content over a cellular network may not use more than 5MB over 5 minutes

  • 9.4

    Video streaming content over a cellular network longer than 10 minutes must use HTTP Live Streaming and include a baseline 64 kbps audio-only HTTP Live stream

10. User interface

  • 10.1

    Apps must comply with all terms and conditions explained in the Apple iOS Human Interface Guidelines

  • 10.2

    Apps that look similar to apps bundled on the iPhone, including the App Store, iTunes Store, and iBookstore, will be rejected

  • 10.3

    Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple iOS Human Interface Guidelines may be rejected

  • 10.4

    Apps that create alternate desktop/home screen environments or simulate multi-app widget experiences will be rejected

  • 10.5

    Apps that alter the functions of standard switches, such as the Volume Up/Down and Ring/Silent switches, will be rejected

  • 10.6

    Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good, it may be rejected

11. Purchasing and currencies

  • 11.1

    Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected

  • 11.2

    Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be rejected

  • 11.3

    Apps using IAP to purchase physical goods or goods and services used outside of the application will be rejected

  • 11.4

    Apps that use IAP to purchase credits or other currencies must consume those credits within the application

  • 11.5

    Apps that use IAP to purchase credits or other currencies that expire will be rejected

  • 11.6

    Content subscriptions using IAP must last a minimum of 7 days and be available to the user from all of their iOS devices

  • 11.7

    Apps that use IAP to purchase items must assign the correct Purchasability type

  • 11.8

    Apps that use IAP to purchase access to built-in capabilities provided by iOS, such as the camera or the gyroscope, will be rejected

  • 11.9

    Apps containing “rental” content or services that expire after a limited time will be rejected

  • 11.10

    Insurance applications must be free, in legal-compliance in the regions distributed, and cannot use IAP

  • 11.11

    In general, the more expensive your app, the more thoroughly we will review it

  • 11.12

    Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these purchases, as set forth in the Developer Program License Agreement.

  • 11.13

    Apps that link to external mechanisms for purchases or subscriptions to be used in the app, such as a “buy” button that goes to a web site to purchase a digital book, will be rejected

  • 11.14

    Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, and video) that is subscribed to or purchased outside of the app, as long as there is no button or external link in the app to purchase the approved content. Apple will not receive any portion of the revenues for approved content that is subscribed to or purchased outside of the app

12. Scraping and aggregation

  • 12.1

    Applications that scrape any information from Apple sites (for example from apple.com, iTunes Store, App Store, iTunes Connect, Apple Developer Programs, etc) or create rankings using content from Apple sites and services will be rejected

  • 12.2

    Applications may use approved Apple RSS feeds such as the iTunes Store RSS feed

  • 12.3

    Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected

13. Damage to device

  • 13.1

    Apps that encourage users to use an Apple Device in a way that may cause damage to the device will be rejected

  • 13.2

    Apps that rapidly drain the device’s battery or generate excessive heat will be rejected

14. Personal attacks

  • 14.1

    Any app that is defamatory, offensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected

  • 14.2

    Professional political satirists and humorists are exempt from the ban on offensive or mean-spirited commentary

15. Violence

  • 15.1

    Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected

  • 15.2

    Apps that depict violence or abuse of children will be rejected

  • 15.3

    “Enemies” within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity

  • 15.4

    Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected

  • 15.5

    Apps that include games of Russian roulette will be rejected

16. Objectionable content

  • 16.1

    Apps that present excessively objectionable or crude content will be rejected

  • 16.2

    Apps that are primarily designed to upset or disgust users will be rejected

17. Privacy

  • 17.1

    Apps cannot transmit data about a user without obtaining the user’s prior permission and providing the user with access to information about how and where the data will be used

  • 17.2

    Apps that require users to share personal information, such as email address and date of birth, in order to function will be rejected

  • 17.3

    Apps that target minors for data collection will be rejected

18. Pornography

  • 18.1

    Apps containing pornographic material, defined by Webster’s Dictionary as “explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings”, will be rejected

  • 18.2

    Apps that contain user generated content that is frequently pornographic (ex “Chat Roulette” apps) will be rejected

19. Religion, culture, and ethnicity

  • 19.1

    Apps containing references or commentary about a religious, cultural or ethnic group that are defamatory, offensive, mean-spirited or likely to expose the targeted group to harm or violence will be rejected

  • 19.2

    Apps may contain or quote religious text provided the quotes or translations are accurate and not misleading. Commentary should be educational or informative rather than inflammatory

20. Contests, sweepstakes, lotteries, and raffles

  • 20.1

    Sweepstakes and contests must be sponsored by the developer/company of the app

  • 20.2

    Official rules for sweepstakes and contests, must be presented in the app and make it clear that Apple is not a sponsor or involved in the activity in any manner

  • 20.3

    It must be permissible by law for the developer to run a lottery app, and a lottery app must have all of the following characteristics: consideration, chance, and a prize

  • 20.4

    Apps that allow a user to directly purchase a lottery or raffle ticket in the app will be rejected

21. Charities and contributions

  • 21.1

    Apps that include the ability to make donations to recognized charitable organizations must be free

  • 21.2

    The collection of donations must be done via a web site in Safari or an SMS

22. Legal requirements

  • 22.1

    Apps must comply with all legal requirements in any location where they are made available to users. It is the developer’s obligation to understand and conform to all local laws

  • 22.2

    Apps that contain false, fraudulent or misleading representations will be rejected

  • 22.3

    Apps that solicit, promote, or encourage criminal or clearly reckless behavior will be rejected

  • 22.4

    Apps that enable illegal file sharing will be rejected

  • 22.5

    Apps that are designed for use as illegal gambling aids, including card counters, will be rejected

  • 22.6

    Apps that enable anonymous or prank phone calls or SMS/MMS messaging will be rejected

  • 22.7

    Developers who create apps that surreptitiously attempt to discover user passwords or other private user data will be removed from the iOS Developer Program

  • 22.8

    Apps which contain DUI checkpoints that are not published by law enforcement agencies, or encourage and enable drunk driving, will be rejected

Waiting for Upload – you’ve completed entering your metadata, however, you have not finished uploading your binary or have chosen to upload your binary at a later time. Your app must be in the Waiting For Upload state before you can deliver your binary through Application Loader.

Prepare For Upload – you have created a new version of your app, but you have not yet clicked the Ready to Submit Binary button to deliver your binary through Application Loader.

Upload Received – your binary has been received through Application Loader but has not yet completed processing by the iTunes Connect system.

Invalid Binary – your binary has been received through Application Loader, has been processed, but did not meet all requirements for upload. Examples of an invalid binary are: your binary icon does not meet our requirements, you have placed the payload directory at the wrong level in the .app wrapper, you attempted to use a non-increasing CFBundleVersion, etc. You will receive an email if your app is in this state, detailing what you need to do to fix your binary for re-submission.

Missing Screenshot (for iOS apps only) – your app is missing a required screenshot for iPhone and iPod touch or iPad for your default language app or for your added localizations. At least one screenshot is required for both iPhone and iPod touch and for iPad if you are submitting a universal app.

Waiting for Review – your binary has been uploaded to Apple and is in the App Review queue waiting to be reviewed.

Waiting for Export Compliance – your CCATS is in review for export compliance.

In Review – your binary is currently being reviewed by Apple. You have the option to remove your binary from the App Review queue by clicking Reject Binary.

Pending Contract – your contracts have not been finalized therefore your app will not be live on the App Store until your contracts are complete.

Pending Developer Release – your app version has been approved by Apple and you have turned on the Version Release Control, but have not yet clicked Send Version Live. You should also see a pending action symbol on the version. Your version will remain in this state, and thus will not be live on the App Store until you click Send Version Live.

Processing for App Store – your version is being processed to go live on the App Store. Once the processing is complete, the version state will change to Ready for Sale. This is a very temporary state.

Ready for Sale – your app is ready to go live on the App Store on the available date listed for your Rights and Pricing setting. If the available date has already passed, the app will be live on the App Store. You have the option to remove your app from sale by visiting the Rights and Pricing page and removing app App Store territories.

Rejected – your submitted binary was not approved. Click Ready to Submit Binary to begin the binary submission process again once you are ready to submit your corrected binary.

Removed from Sale – your app has been removed from the App Store. You will need to contact iTunes Connect Support to determine why your app was removed.

Developer Rejected – you have rejected your own app from the review process. Developer rejecting your app removes your app from the review queue and the app review process will start over from the beginning once you resubmit your binary.

Developer Removed from Sale – you have removed your app from sale on the App Store.

Pending iOS Release – your app version will be held until the corresponding iOS or Mac OS version is released to the public.

More Detail http://www.google.com/insidesearch/searchbyimage.html

Confirming rumors that surfaced over the weekend, Apple has started selling the unlocked version of the iPhone 4 in Apple retail stores. Only the GSM model of the iPhone 4 is available for purchase without a carrier contract, while the the CDMA model is still tied to a Verizon contract. Carrier-independence comes with a price, though: the 16 GB version of the iPhone 4 will set you back $649, while the 32 GB model costs $749. With this move, Apple caters to U.S. users who often travel internationally and who don’t want to be locked in an AT&T contract, which means they can swap SIM cards and save money on roaming fees. Furthermore, international buyers will definitely want to get the contract-free version, whose price can be significantly higher in other countries (for example, an unlocked 16 GB iPhone 4 costs €629 ($909) in Germany, much pricier than the unlocked version in the U.S.)


HP’s WebOS 3.0-based tablet, the TouchPad, is coming to the U.S. on July 1. HP wasted no time over the weekend, posting nine videos that highlight some of the device’s capabilities.

HP’s WebOS 3.0 features a neat notification system, along with the ability to multitask with a card-based method to switch between open apps, group related tasks in a stack of cards, and flick apps off with a simple finger gesture.

The device itself has a very capable dual-core 1.2 Ghz Snapdragon processor, 16 GB or 32 GB of storage, 1 GB of RAM, Bluetooth, Wi-Fi and a 1.3-megapixel camera for video calls.

The 16 GB version of the device costs $499.99, while the 32 GB version will set you back $599.99.

Check out the TouchPad videos below: